For the upcoming biome assignment, we were assigned to create 10 different game mechanics that could correlate with the prop we choose to have for our main character. Below are 10 different mechanics that seemed appropriate for the biome that I was creating.
The Flute allows you to play an instrument that can put monsters to sleep. You will be given a certain tune to play and you must play what you see.
Backpack Jetpack: Allows your character to reach higher ground that he would not be able to get to otherwise.
Super strength: Allows the player to move objects that would otherwise be too heavy to move.
Rune appears: Make runes appear and then your player can connect them to the right spot to open the passageway.
Repair: Repairs things such as triggers that connect to bridges.
Magnetic Force: You hold a forceful magnet that can pull and push metal and magnets away.
Fix the Bridge: Fix and move planks to create bridges.
Jumpy Mushrooms: Hold a special power that allows you to bounce super high up on mushrooms.
Illuminate Path: Allows you to light up the pathway when you get lost.
Ground Appears: Call the ground below you to rise up.

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