- For my boss batle, I decided to get my inspiration from "Paper Mario, The Thousand Year Door." My final boss has taken the light from the town village, and left it in a shadowy mess. This concept reminds me of the final boss with the Shadow Queen in Thousand Year Door. She starts off as a normal sized human being, or so it seems. She then transforms herself into the shadow queen, large and powerful. The shadow boss hurts Mario with her giant shadow hands, which are detached from her body, while Mario attacks by jumping on her hands and body.
- The boss will rush towards the player at times, were the player will have to dodge. As time goes on and the boss loses health, he becomes outraged and moves faster. I would also have a mechanic were the player can jump on the hands to cause damage to the boss, and only get hurt if the player is overlapped with the hand on the side or bottom. I would love to implement the concept of having three bosses in my game, however I am not sure if I will be able to do this yet. If i did approach it this way, I would have the two less significant bosses attack first, and once they were defeated (they would be easier than the final boss), then the final boss would turn into his transformation.
- Every time the boss strikes there will be a "whoosh" sound, and when he hits, there will be a large echoey bang. I want it to really feel like the player is fighting something greater than them self, so fighting something that sounds like it is a demon might make the fight more exciting for the player. At the end of the battle, the boss will turn back into his human form, and he will have no choice but to restore the village of it's light.


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