My game is "jungle" themed. Each unit represents 125 unreal units. For my game, there is a great statue that is hidden in the map. Every time a car passes by, the statue gains strength. Eventually when it is built up enough, the water overflows into the level. This changes the level map and can potentially destroy some player lives.
We finished our top down adventure games, and this definitely was a great learning experience. I learned how to program enemies to move in particular patterns, key and door blueprints, huds, weapons, health systems, and so much more. Most of the time was spent figuring out issues and squashing bugs with classmates, but so much was learned along the way. The next step will be to program our boss level.
My game entails a young girl who is determined to save her village from a mysterious cult that is trying to take over, only to eventually find out that the evil cult leader is actually the village chief in disguise.