Sunday, February 4, 2018

Adventure Game Pre-Production

For my adventure game, I will be creating whimsical, colorful, soft visuals for my environment. I've decided to
use blue-purples, red-purples, and blues for my color scheme.

In my game, my character is trying to save the trees from being taken by the Cult of the Night. The trees possess a great amount of energy, which these cult members are trying to steal away.
Setting: Night, different universe, soft terrain. There will be different color trees that light up surrounding the different areas. The player must defeat two of the cult members in order to defeat the strongest and most powerful one, and protect the trees from being stolen.
The map splits into three different ways. You start in a small village and learn the story through NPCs, one of who gives you a bow of light. As the player, you must choose one of two doors, while the third one is locked by a two key gating system. You must fight and earn a key from each of these bosses/cult members, and then you can move on to the final boss.

Color Palette


Color and Light References





Rough Map

Main Character


Enemy

Bosses

Friday, February 2, 2018

Spiky Block

My spiky block challenge!
For our platformer games we learned how to create "spiky blocks." For our in class challenge, we had to create spiky blocks that shook, had some sort of eye color change, and made some kind of noise. For my small challenge level, I created a few "mini" spiky blocks, and put in two "mega" spiky blocks. 


Thursday, February 1, 2018

Game Analysis

Here's the link to my adventure game level analysis, we are creating adventure games for our upcoming project and so we analyzed a top down adventure game to help us out before we start.


Prop Mechanic