Platformer level is finally completed. It was a great learning experience, in programming we learned to make spiky blocks similar to "thwomps" from Super Mario. By learning blueprint classes I successfully made my own thwomp-like creation. The snow monster in my level was something that I enjoyed playing around with. I also learned how to create my own checkpoint, so that when you pass a snowman, you decorate him with eyes, a nose, a mouth, and a scarf. After this, you automatically appear back at the snowman's location. As simple as many of these elements are, there was a lot that I learned about timing, design, and ultimately what makes a game enjoyable for its players. There is definitely a lot that I learned that I can apply to any future projects.
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