Level Intro:
Background: In the 1900s, a grand voodoo queen ruled a small
bayou in southern Louisiana. Your character, Jax, has a sister who is very ill.
This Voo Doo Queen, named after a ruthless goddess, has not been known for
helping her people. You decide that you will sneak into her house and steal the
potion that you need.
Scene: Voo Doo Bayou interior, slightly big, roomy, dirty.
Time: Night
Conditions: Foggy. Limited
visibility.
Characters:
Jax Player character. Male. Late teens.
Voodoo Queen Maman Brigitte
The
camera turns around the room revealing the home of Maman Brigitte and all of
her potions.
TEXT ONLY DIALOG
You knew you shouldn’t
have come.
TEXT ONLY DIALOG
You knew you should have
followed that aching feeling in your gut.
TEXT ONLY DIALOG
Now here you lay, knocked unconscious, in the
hut of a voodoo queen named after one of the most powerful death gods.
SECTION
A1: Intro to characters and setting scene.
The
black fades away as your open your eyes. The blurry camera starts to focus.
JAX
What happened? I need to get out of here!
Camera
raises as you stand.
JAX
The last thing I remember is the Voo Doo queen
catching me going through her stuff.
You’re
trapped in a cell of some sort, but you notice a small hole at the corner of
the cell.
JAX
I still need to get that potion for my sister.
Without it, she might not make it.
You look behind you and see a skeleton still in
chains.
We
hear the sound of Maman Brigitte WALKING UPSTAIRS and the sound of a DOOR
OPENING and CLOSING.
JAX
I
gotta get out of here!
The
door to our cell is locked. When we walk up to it, it checks to see if we have
the key using our GATING MECHANISM. We don’t have the key yet so it gives us a
NEGATIVE BEEP. And says,
The
player character talks to himself...
JAX
Maybe I can pick the lock.
SET
OBJECTIVE: Objective text pops up in the middle of the screen.
TEXT ONLY DIALOG
Find a pick.
The
player must walk around the cell until he finds a pick by getting close enough
to activate the trigger around it. Once he does…
JAX
Yes! I have to be quiet…
SET
OBJECTIVE: Objective text pops up in the middle of the screen,
TEXT ONLY DIALOG
Make sure the queen is out.
JAX
Now, where would I find that potion?
He
looks in the room around him.
JAX
I should probably check out these potion books.
SET
OBJECTIVE: Objective text pops up in the middle of the screen,
TEXT ONLY DIALOG
Study books.
If
the player walks to the exit he tells himself,
JAX
I can’t leave. I need this potion for my
sister. I came all the way here!
There
is a potion called “Evermore.”
JAX
This is exactly what I need! Now I just have to
find it.
Suddenly
there is a creeking sound on the deck.
JAX
Oh no! She’s back!
Let
a moment pass to let the new situation sink in, then
JAX
I better sort through this stuff fast!
JAX
I should go make sure the door is locked.
SET
OBJECTIVE: Objective text pops up in the middle of the screen,
TEXT ONLY DIALOG
Lock door to give yourself more time.
After
the player locks the door, he must go over to the potions cabinet.
You must sort through a series of potions. To
find the correct one. Once it is found, it starts to glow.
JAX
I need to make sure I don’t hear the Voo Doo
queen outside.
The
candle she carries is moving to the other side of the house slowly. are just
movers with triggers on them that match the shape of the light. If the player
touches one he is caught.
The door handle starts to rattle.
The door handle starts to rattle.
VOO DOO QUEEN
I know you're in there!
The screen turns to black.
THE
END

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