Wednesday, April 11, 2018

Battle Arena Game

My battle arena game turned out as planned, programming the water rise was difficult at times but in the end it came together well. I managed to get my statue to spit out water with voice over, with enough time for the player to escape. The bridge also has parts of it fall over time which makes the play area smaller and harder to maneuver. Programming this level was definitely good practice for the upcoming boss battle assignment.

Monday, March 19, 2018

Jungle Battle Arena

My game is "jungle" themed. Each unit represents 125 unreal units. For my game, there is a great statue that is hidden in the map. Every time a car passes by, the statue gains strength. Eventually when it is built up enough, the water overflows into the level. This changes the level map and can potentially destroy some player lives.
















Thursday, March 15, 2018

Particles

In programming class we learned about particles because that is our next step in 3D class. Below is my concept idea for my weapon and particles.
 

Thursday, March 1, 2018

Adventure Game





We finished our top down adventure games, and this definitely was a great learning experience. I learned how to program enemies to move in particular patterns, key and door blueprints, huds, weapons, health systems, and so much more. Most of the time was spent figuring out issues and squashing bugs with classmates, but so much was learned along the way. The next step will be to program our boss level.
My game entails a young girl who is determined to save her village from a mysterious cult that is trying to take over, only to eventually find out that the evil cult leader is actually the village chief in disguise.

Sunday, February 4, 2018

Adventure Game Pre-Production

For my adventure game, I will be creating whimsical, colorful, soft visuals for my environment. I've decided to
use blue-purples, red-purples, and blues for my color scheme.

In my game, my character is trying to save the trees from being taken by the Cult of the Night. The trees possess a great amount of energy, which these cult members are trying to steal away.
Setting: Night, different universe, soft terrain. There will be different color trees that light up surrounding the different areas. The player must defeat two of the cult members in order to defeat the strongest and most powerful one, and protect the trees from being stolen.
The map splits into three different ways. You start in a small village and learn the story through NPCs, one of who gives you a bow of light. As the player, you must choose one of two doors, while the third one is locked by a two key gating system. You must fight and earn a key from each of these bosses/cult members, and then you can move on to the final boss.

Color Palette


Color and Light References





Rough Map

Main Character


Enemy

Bosses

Friday, February 2, 2018

Spiky Block

My spiky block challenge!
For our platformer games we learned how to create "spiky blocks." For our in class challenge, we had to create spiky blocks that shook, had some sort of eye color change, and made some kind of noise. For my small challenge level, I created a few "mini" spiky blocks, and put in two "mega" spiky blocks. 


Thursday, February 1, 2018

Game Analysis

Here's the link to my adventure game level analysis, we are creating adventure games for our upcoming project and so we analyzed a top down adventure game to help us out before we start.


Prop Mechanic